This is an unofficial project which imports all of Sonic The Hedgehog (2006) main stages from Xbox360/PS3. Sonic Generations STH2006 Project - Demo 4 Kingdom Valley Release Trailer. BrianuuuSonic Reborn. STH2006 Project Demo 4: The main mod, provided with redirection save. Folder (the folder where you find the.exe) and NOT 'sonic generationsmods' folder. But if you want to play with the old Sonic 06 Character Ultimate Pack v3 a long. Oct 1, 2014 - so i like modding sonic generations but the thing is most mods dont exist. I dont have an xbox that i 100% own 2. I dont have sonic 06.
Apr 8, 2018 - This is an unofficial project which imports all of Sonic The Hedgehog (2006) main stages from Xbox360/PS3 version into Sonic Generations on PC. This project aims to port the stages as similar to the original game as possible, like gimmicks, object placement etc. It also includes.
![Sonic generations sonic 06 mod Sonic generations sonic 06 mod](http://media.moddb.com/images/groups/1/5/4853/2012-06-06_00005.jpg)
- Total War Attila Medieval Kingdoms 1212
- Total War Attila Medieval Kingdoms Map
- Total War Attila Medieval Kingdoms 1212 Siege
About This GameMedieval II: Total War Kingdoms is the official expansion to last year's award-winning Medieval II: Total War, presenting players with all-new territories to explore, troops to command, and enemies to conquer.Kingdoms is the most content-rich expansion ever produced for a Total War game, with four new entire campaigns centered on expanded maps of the British Isles, Teutonic Northern Europe, the Middle East, and the Americas. In Medieval II, you were only given a tantalizing glimpse of South America, but in Kingdoms, vast tracts of land in both North and South America have been opened up for you to conquer. All-new factions from the New World are also now fully playable, including the Aztecs, Apaches, and Mayans.Along with the new maps in the Britannia, Teutonic, Crusades, and New World Campaigns, there are 13 new factions to play, over 110 units to control, and 50 building types, adding up to 80 hours of new gameplay. Kingdoms also offers new multiplayer maps and hotseat multiplayer, a first for the Total War series, allowing you to play one-versus-one campaign games on the same computer. Four new campaigns - Britannia, Teutonic, Crusades, and New World. 10 new units. 13 new factions.
9 new agents. 50 new buildings. 60+ new territories across four new maps. 15 new multiplayer maps and scenarios. All-new 1v1 hotseat multiplayer campaign mode.
Minimum:. Supported OS: Windows 2000/XP. Processor: Celeron 1.5GHz Pentium 4® (1500MHz) or equivalent AMD® processor.
(2.4 GHz P4 Recommended). RAM: 512 MB of RAM (1 GB RAM recommended). Disk Space: 5 GB of uncompressed hard drive space. Graphics Card.: 128MB Hardware Accelerated video card with Shader 1 supportand the latest drivers. Must be 100% DirectX® 9.0c compatible.
(256 MB NVIDIA® GeForce™ 7300 or greater or ATI® Radeon® X1600 or greater recommended). Display Resolution: 1024 x 768. Sound Card: 100% DirectX® 9.0c compatible 16-bit sound card and latest drivers. DirectX Version: DirectX® 9.0c. Input Devices: 100% Windows® 2000/XP compatible mouse, keyboard and latest drivers.
Multiplayer: Internet (TCP / IP) play supported; Internet play requires broadband connection and latest drivers; LAN play requires Network card.Note:Some cards may not be compatible with the 3D acceleration features utilized by Medieval II: Total War. Please refer to your hardware manufacturer for 100% DirectX® 9.0c compatibility. Minimum:. OS: 10.14. Processor: Intel Core i3.
Memory: 4GB. Graphics: NVIDIA GeForce GT 650M 512MB, AMD Radeon R9 M290 2GB, Intel HD Graphics 4000 (See Notes for more details). Storage: 15GB (Steam). Additional Notes: The game is supported on the following Macs.
Few previews feel so fraught with danger as Total War. It’s a series with some very high highs, including the original Rome, Medieval II, Shogun II, and (more recently) the Warhammer games. Then there are the disappointments, including the infamous Rome II and last year’s Thrones of Britannia. And I bring up Warhammer and Thrones of Britannia to show how hard the pendulum can swing. 2017 brought one of the best Total War games, 2018 one of the worst.Worse, these are games that take upwards of 20 or 30 hours to play a single campaign, and it’s often hard to tell whether it’s worth the time investment until you’re most of the way through.
Strategy games are difficult to read, that way. A developer can tell you how systems ideally work, tell you the underlying numbers, tell you the unit names and the theme and the goal, but there’s an ephemeral quality that’s hard to pin down, a cohesion that a game either finds or fumbles.Take this preview with a grain of salt, in other words. I recently had the opportunity to go hands-on with Total War: Three Kingdoms for upwards of two hours, which sounds like a lot of time. In reality though?
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That covered maybe 25 turns—hardly enough to get a solid impression.There are some interesting aspects to dig into though. Question everythingTotal War: Three Kingdoms is an interesting challenge for the nearly 20-year-old Total War series. The two Warhammer entries have proven, I think, more popular and successful than anyone could’ve imagined. And that’s great, except they also upended most of the Total War formula. Freed from the confines of actual human history, the Warhammer games were able to create livelier and more iconic battles, a better narrative framework for your actions, unique win conditions and tech tree unlocks—all sorts of ideas that were (for the most part) new to the series.The question: What happens when you’re once again constrained by human history? Total War: Three KingdomsTo that, Creative Assembly came up with a pretty interesting answer. Three Kingdoms takes as inspiration the fall of China’s Han dynasty and the ensuing civil war, a.k.a.
The Three Kingdoms period. It’s a real-life historical era, the stock-and-trade of Creative Assembly pre- Warhammer.You’re perhaps more likely to know it from Romance of the Three Kingdoms though, a loosely historical novel written more than a millennia after the actual events, and which forms the basis for many Three Kingdoms-set adaptations (including the Dynasty Warriors series). Romance draws on historical records, but injects the story with some larger-than-life actions on the parts of its characters.This duality is the basis of Total War: Three Kingdoms. There’s a classic Total War experience for those who want it. But the new default is “Romance” mode, which folds in some of the changes from the Warhammer games—namely, those larger-than-life characters.
Total War: Three KingdomsFor our demo we played as Liu Bei, the “Virtuous Idealist,” who hopes to restore the proper Han dynasty to power and unite China. Problem is, Liu Bei starts the game with a small army and no territory at all. No cities, no way to resupply his troops, nothing.So the first order of business is capturing a city or five. My enemies at this point were primarily Yellow Turbans, the remnants of a peasant uprising. And the battles you fight carry about as much prestige as you’d expect, putting down a rebellion. The first fight of Liu Bei’s campaign is over.an iron mine. It’s hardly an auspicious start to your career.It did showcase Three Kingdoms’ new character heroics though.
Mere seconds into the conflict, the opposing commander Zhao Bo proposed a one-on-one duel with my general Guan Yu. An area cleared in the middle of the battlefield, the two sparring as their armies fought around them. It doesn’t have quite the same visual impact as a dragon knocking aside Warhammer grunts, but it’s still a uniquely cinematic moment for the heretofore ultra-serious Total War series. IDG / Hayden DingmanYour various named generals are now essentially “Hero Units,” with unique armor, weapons, and skill trees. I’ve seen no evidence of the unique story-driven battles I loved in the Warhammer games, but I wouldn’t be surprised if they’re in here as well. I just don’t know one way or the other.
Regardless, it’s a more character-driven game than any Total War since probably the original Rome, and that’s a good thing in my book.Generals can be appointed to government positions, a throwback to the dynasty systems people liked in previous Total War games. They can also develop rivalries, or even get so jealous they choose to leave for a different faction and take their army along with them. Each general has a focus as well, based on elemental traits. A “Fire” general, for instance, is colored red and has bonuses related to cavalry, while the blue “Water” general is better at leading ranged units.At its heart this is just an extension of the rock-paper-scissors algorithm underpinning Total War’s mechanics, but it makes for interesting strategic decisions. Do you add another rank of spearmen because you’ll get an accompanying bonus to their skills, or do you take the cavalry you know you need even if you’re less attuned to using them? And will archers finally be less overpowered?
Time will tell. Total War: Three KingdomsAnyway, we didn’t get too deep into the character system. As I said, 25 turns isn’t much at all—certainly not long enough for someone to betray Liu Bei and jump to an opposing faction.There were a few other changes though, some I’m really keen to see in the final release. Total War’s finally ( finally!) overhauled its diplomacy system. Diplomacy’s a weak point in pretty much any you-versus-AI strategy game, but it’s been particularly bad in Total War for a while. You were limited to a small handful of options, many of them near-useless, and the AI was unpredictable at the best of times.
Wars were all-too-often endless affairs, no amount of bargaining enough to secure peace, and peacetime diplomacy options were nil.Three Kingdoms gets a hell of a lot more complicated, in a good way. There are the usual options—war, peace, alliances, et cetera. But there are also nuanced options like “Request permission to declare war” from an ally, or “Support independence” of vassal states, or “Arrange marriage.” Someone’s been playing a lot of Paradox games, I think.The one that surprised me most: In Romance of the Three Kingdoms the governor of Xu Province, Tao Qian, falls ill and offers the governorship to Liu Bei from his deathbed. The new diplomacy system is sophisticated enough to reproduce this event in-game, with Tao Qian an early ally of Liu Bei and then, a mere 10 or 15 turns in, handing over his entire territory before passing away. IDG / Hayden DingmanIt’s a really unique moment, one that speaks to the same level of fastidious care in Three Kingdoms that we saw in Warhammer—and one that opens up a world of possibilities for recreating (or diverging from) other important historical moments.
I’m excited to see whether the new system actually pans out, or whether the AI is as dumb as ever, but that’s something we won’t know until we’ve played a full campaign or two.There’s also a cool new end-game scenario where up to three factions declare themselves emperor, and then fight it out among themselves. We obviously didn’t see any of that in play, but it sounds neat.
It’s not as unique as Warhammer’s bespoke end-game conditions, but should hopefully be more interesting than the never-ending conquest slog from previous historical Total Wars.My only real complaints at this point—again, a mere 25 turns in—concern some of the artistic choices. The game looks phenomenal, as you’d expect. There are some weird choices though. Cities and armies tend to blend into the landscape, with the accompanying info panels (like city names) even occluded by objects on the map, i.e. Mountains, clouds, et cetera. It’s hard sometimes to take a glance and get an idea what’s happening, which is annoying when information is so vital to your actions.The city screens are also a mess, once again. It’s not quite as bad as Rome II, but the issues in Three Kingdoms stem from similar roots.
I was constantly struggling to figure out what I could build, what I was already building, why I couldn’t access certain options, and so on. It’s something that 30 hours hands-on might rectify, but there’s a line where form-over-function becomes annoying, and Total War keeps crossing that line. IDG / Hayden DingmanThat said, I love the tech tree. It’s styled after a literal tree, sprouting cherry blossoms on the branches you choose, and is quite literally the most beautiful interface I’ve ever seen in a game.
So yeah, form-over-function doesn’t always work, but when it does it can be stunning. Bottom lineWho knows, though?
![Total War Attila Medieval Kingdoms Total War Attila Medieval Kingdoms](/uploads/1/2/3/8/123805210/657882188.jpg)
Total War: Three Kingdoms seems pretty damn good from what I’ve played, but Creative Assembly’s track record is too spotty of late for me to readily recommend it sans-review. There are bold changes at play here, and many of them are necessary changes, but it remains to be seen whether it’s a triumphant reinvention of the series or just the first stumbling steps towards a better future.Total War: Three Kingdoms is due to release on March 7, 2019—the first proper historical Total War since Attila in 2015, or even 2013’s Rome II if you count Attila as a spin-off.
That’s quite a long time, indeed. I hope it’s been worth the wait.
![Attila Attila](/uploads/1/2/3/8/123805210/182522496.jpg)
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Total War Attila Medieval Kingdoms 1212
What is it Total War: Atilla expansion that edges the series into the Medieval period.Play it on Windows 7, Intel i5, 4GB RAM, 2GB Nvidia GTX 560 Ti or Radeon HD 5870.Price £10 / $15Release out nowPublisher SegaDeveloper Creative AssemblyMultiplayer 2 player, versus or co-op.LinkAge of Charlemagne expands Total War: Attila with a new campaign setting that takes it into the Medieval era. The first big Attila expansion—The Last Roman—laid the groundwork for this. That was set a hundred years after the fall of the Western Empire, and focused on the fascinating human story of Belisarius, the overly-loyal Roman general—probably the only man who could have revived it. It featured a really interesting mobile Roman faction, The Expedition, and four less interesting rejigs of barbarian factions that had survived to that era.Age of Charlemagne takes that structure and runs forward to the start of the medieval era, with a much more limited map that barely encompasses the Mediterranean. What Age of Charlemagne does offer that The Last Roman didn’t is a better range of factions.The worst of the factions are the Lombards—German invaders who’ve displaced the Romans from the north of Italy. They’ve got a buffed version of the tributary-state mechanics of the Sassanids from the main game, and little else to recommend them. Similarly, the The Emirate of Cordoba in Southern Spain, has a different (worse) take on the tributary state mechanism, fast research and reduced religious unrest.
Total War Attila Medieval Kingdoms Map
Then there’s the pagan Saxons from Westphalia, who get bonuses to raiding, focused on the Frankish kingdoms, but are a bit surrounded and doomed. All of these factions have standard dull units, with few advanced troops—this is doubly sad for Cordoba because the history of the Umayyad Caliphate is fascinating.The Avars are a so-so traditional hunnish horse army long settled in Pannonia, a peaceful region backed up against the edge of the shrunken map. Their task is to survive the short term onslaught of the Slavs, and build their power up to defeat the inevitable Frankish crusade—the Avars follow a lightning-worshipping pagan religion called Tengriism, which the Christian factions find intensely irritating.
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Over in the British Isles, Mercia is dominant in England, but starts surrounded by enemies—capturing the country is a pleasant challenge, even if they (again) have uninspired troops.The Kingdom of the Danes have a raiding playstyle familiar to older gamers who played the much-praised Viking Invasion expansion. Jutland, their home province, is on the edge of the map and surrounded by allies, so it’s fairly secure. Their faction quirk is twofold: a set of missions that screw the entire nation, army and economy, unless you get busy sacking England; and a bunch of bonuses that make them really good at sailing, sacking, looting and raiding. Your first ten turns or so are spent slowly sailing across the Baltic to England’s fair shores and declaring war on anyone you meet, before sacking every coastal town and eating all their crops. This tedious start is ameliorated by their awesome troops—I mean, who doesn’t like a unit types like Berserkers or called simply “Big Axes”?In the Northern corner of Spain, behind a line of razed provinces, sits the kingdom of Asturias—the easiest of the campaigns. Though their troops are merely yawnworthy, it’s easy to rebuild the burned provinces and suddenly have huge amounts of money and food rolling in, allowing you to pick off the isolated factions to your East and then take on the Emirate of Cordoba. The faction’s two quirks allow the razing and abandonment of their own settlements, in the face of an advancing enemy, and a hugely-increased ambush chance.
Total War Attila Medieval Kingdoms 1212 Siege
Essentially, these guys do guerrilla warfare really well.Sometimes you just need to give up on a campaign, lick your wounds, and return later.The big faction though, is the Kingdom of Charlemagne. The huge kingdom of the Franks has been split between you and your brother Carloman after the death of your father, and along quite stupid lines, really. You’ve been given a huge, long thin strip of provinces wrapped around your brother’s territory, and you start with armies in exactly the wrong places to defend against the Saxons in Northern Germany and Gascons in Southern France. Should Carloman die before you (which you can help with) you can choose to claim his lands, and conquer his (horribly well-defended) capital.
Once you’ve unified the Empire, you get to go and stamp on heretics all over Europe.A new mechanic has been introduced as well, called war weariness. Essentially, the longer you’re at war and the worse you do, the more the population gets pissy, eventually starting a rebellion to stop the war. This finally reintroduces a bit of zest into factional politics; sometimes you just need to give up on a campaign, lick your wounds, and return later.
It’s still no Crusader Kings II, but then not every game needs to be that complex, and god knows Total War is feature-heavy anyway.Age of Charlemagne is another slow step forward for Total War: Rome II. Many of the rules are still obscure (what exactly is army integrity?), the UI is still complex and unhelpful (Why does the game show you global food levels when only provincial food matters) and the troops for most factions are deadly dull. The foot fist way free. Despite that the game-breaking bugs are almost all gone, and most of these factions have interesting missions sets with early and mid-game challenges—especially Charlemagne himself. It’s a good tidbit to tide you over until the Orcs arrive in Total War: Warhammer next year.