'My Life for Aiur.' AH Starcraft 2, my favourite RTS franchise. I never knew or got into the first Starcraft but when I played wings of liberty back when it was released, I got immediately hooked to the story and the gameplay.
Tassadar
Been waiting a long time for this last part of the trilogy, and the franchise, to come out, and finally got enough time to replay the previous two parts and finish this all in one go. Legacy of the Void is a protoss focused campaign like how Wings of Liberty was for Terrans and Heart of the Swarm was for the Zerg.
And it is about time we finally get to play as them. Things I liked: The cinematic storytelling returned better than ever.
The story continues from where Heart of the Swarm left off, with Amon's threat getting bigger and graver. It all had this Mass Effect feel to it and considering it is my favourite game (trilogy) of all time, I was really digging and enjoying the story.
Old faces return, alliances are created, armies are forged, all that good shiz. Blizzard once again showed that they are the gods of CGI cut scenes.
From that epic opening scene to various others throughout the game, they were really a sight to behold. And not only that, the in-game cutscenes were pretty great as well. The Protagonist: Artanis. I didn't really knew much about him but I immediately liked him. He was your usual young leader type character but his execution was good enough that you felt like a leader yourself when playing the game.
The side characters were pretty good and varying. And it was great conversing with them between missions as each had different views about their kind and factions and it just gave you a great insight to how protoss think of each other. Like in the previous parts, good to great voice acting, making characters more interesting.
Best soundtrack in the trilogy hands down. It was so great. A pretty well rounded conclusion to a great story. Sure I wanted more closure, as with all the endings, but what I got was still great. The gameplay design was really great.
Almost all of the missions required you to create different types of units to properly succeed instead of spamming one or two unit types, and I liked this forceful diversity. The Spear of Adun mechanic was a great add-on. Tons of abilities that you could experiment with in each mission and they were great and fun to use. Also, because of it, every bonus objective had more weight to it since finishing them would give you more resources to use Adun's abilities.
This resulted in me trying to finish all the bonus objectives first in each mission. Each unit type changes were really great as well. As the game progresses, you open up new types of the unit and can choose and experiment in different missions. Things I didn't liked: While the game graphics aren't bad or anything, they look almost the same like they did 5 years ago when Wings of Liberty came out. I mean it would have been nice to have some big improvement over them. Majority of the missions had a real same-y feeling.
They got too monotonous. The structure was almost the same i.e main target needs to be destroyed but has this many points that needs to be taken out first etc etc. Story does get cheesy or bit heavy handed at times, which was the issue in previous two parts as well. Small nitpick on my part since I love it regardless.
Tongue emoticon All in all, I had a real blast re-playing the previous parts again and finally playing this. Was a great couple of days and really creates the momentum to enjoy this epic galactic tale. Starcraft 2 is easily my favourite RTS of all time, and really, there is no other RTS that focuses so much on its campaign and I applaud Blizzard for putting so much effort into it.
Wings of Liberty remains my favourite part overall. As always, when something great ends, a layer of sadness is present, and I will miss this franchise, but at the same time I'm glad it ended on a high not cause too many games/franchises screw up their endings.
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Commander SummaryFenix uses a variety of different suits, backed up with an army led by AI Champions to dominate the battlefield. Level Unlocks Level/IconNameDescriptionVariable DeploymentFenix can warp in anywhere on the battlefield using multiple Armor Suit configurations. Armor Suits only regenerate life and energy while not active on the field.The cost of Fenix's combat units is reduced by 20%.Unlock: Purifier ConclaveUnlocks the Purifier conclave structure, allowing you to research A.I. Personalities of Protoss heroes. Once researched, these A.I. Personalities will automatically download into any available host unit.AI Personalities unlocked:. Kaldalis - Legionnaire.
Talis - AdeptUnlock: Cybros Arbiter SuitUnlocks the Cybros Arbiter suit. The Cybros Arbiter suit can cloak itself and nearby allies, Recall friendly units to its location, and use Stasis to disable enemy units.Shock Trooper Champion Research CacheUnlocks the following upgrades at the Twilight Council:.
Kaldalis' attacks deal area damage. Talis' Ricochet Glaive bounces 2 additional times and caused affected units to take bonus damage.Champion AI: Taldarin & MojoUnlocks additional A.I. Personalities at the Purifier Conclave:.
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Taldarin - Immortal. Mojo - ScoutFenix Upgrade CacheUnlocks the following upgrades at the Forge:. All Fenix Armor Suits gain +15 attack damage. Fenix's Cybros Arbiter Suit gains detection.New Unit: DisruptorRobotic Disruption Unit. Can use Purification Nova to deal heavy area damage. Warped in at the Robotics Facility.Can attack ground units.Champion AI: Warbringer & ClolarionUnlocks additional A.I. AbilityNameDescriptionCooldownStasis FieldPlaces enemy units in target area into statis for 15 seconds.
Units in statis cannot move, attack, be attacked or be affected by abilities.10 secondsEnable Cloaking FieldEnable Cloaking Field, cloaking friendly units near Fenix. Costs 5 Energy per second to maintain.0 secondsRecallTeleports all friendly units in the target area to the location of the Arbiter.0 secondsThe upgrades for Fenix are: UpgradeNameEffect/Research TimePurifier ArmamentsAll Fenix Armor Suits gain +15 attack damage.75/7590 secondsObservation ProtocolGrants Fenix's Cybros Arbiter Suit detection, allowing him to detect cloaked enemies.50/5060 secondsA Strong Heart'I no longer wish to be called by the name Fenix.'
Renames 'Fenix' to 'Talandar'. Purely aesthetic.13/1310 secondsSub-Ascension LevelingDifficulty: EasyUse a mix of units, focusing Adept/Immortal/Carrier during early stages of leveling. Make sure you rely on your Fenix suit abilities as much as possible, to increase the survivability of your army.While leveling through Mastery levels, allocate points into Power Set 3's Initial Starting Supply mastery if you choose to use it. MasteriesBelow are the three Power Sets for Fenix with the recommended point allocations for each. Note that these are meant to serve a general, all-purpose build that is effective across all maps.
You are highly encourged to change these masteries to suit your playstyle and particular challenges you face (e.g. ).Power Set 1: PowerValueRecommended Points to AddFurther ConsiderationsFenix Suit Attack Speed2% per point60% maximum?If a player actively switches suits often, draining their energy completely with each use, they should consider the Energy Regeneration of the suit.Fenix Suit Offline Energy Regeneration0.75% per point22.5% maximum?This is a matter of preference, and will depend on your playstyle. If you use Fenix to deal with attack waves, the Energy Regeneration is recommended. However, the Attack Speed mastery is useful when using Fenix combined with your army.Power Set 2: PowerValueRecommended Points to AddFurther ConsiderationsChampion A.I.
Attack Speed1% per point30% maximum?Champion A.I's are extremely powerful and the decision here comes down to ensure they should be able to tank, or if they should be the core damage dealers in Fenix's army.Champion A.I Life and Shields2% per point60% maximum?This mastery is a matter of preference. The Life and Shield mastery can give Champions like Kaldalis a lot of health, while the Attack Speed mastery can give Champions a lot of additional DPS.Power Set 3: PowerValueRecommended Points to AddFurther ConsiderationsChrono Boost Efficiency1% per point30% maximum27The extra starting supply can help Fenix focus on rushing out army units and workers faster, by reducing the initial cost commitment to building pylons. However, this has a permanent effect of slowing him down during the later stages of the game due to a weaker Chrono Boost.Extra Starting Supply2 per point60 maximum3The point allocation above is provided as a starting point. Depending on the efficiency of your macro, more points in the starting supply will reduce your need to build Pylons, while Chrono Boost efficiency can reduce the time it takes to get out your first Champion.
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Combat UnitsFor more information on unit stats, comparison between units and upgrade calculations, visit the page.Fenix's combat units are listed below. A must-have in any army composition.
Protective Field reduces all incoming damage to your units. Phasing mode can allow for quick warp reinforcements. Recommended to have at least three in your army for constant Protective Fields.Skills: SkillNameDescriptionCooldownEnergy CostProtective FieldCreates a shield that reduces all incoming attack damage to friendly units by 35%. Lasts 15 seconds.20 seconds0Upgrades: UpgradeNameEffect/Research TimeOptimized EmittersIncreases the duration of the Conservator's Protective Field by 100%.50/5060 seconds. Extremely niche unit.
High burst damage. Generally not worth making as other units can out-perform them for a lower cost.Skills: SkillNameDescriptionCooldownEnergy CostPurification NovaShoots out a ball of energy that emits a powerful nova dealing 150 splash damage and an additional 50 shield damage to nearby ground units and structures.30 seconds0Upgrades: UpgradeNameEffect/Research TimeCloaking ModulePermanently cloaks all Disruptors.50/5060 secondsPurification EchoThe Disruptor's Purification Nova explodes again after 2 seconds, dealing 75 damage in a larger area.75/7590 seconds. Hero Immortal. Should be your first Champion out to clear rocks (along with Fenix if the expansion is contested). Synergizes well with splash damage as his auto-attacks pulls enemies closer together.Skills: SkillNameDescriptionCooldownEnergy CostBarrierAbsorbs up to 100 damage. Lasts for 10 seconds.60 seconds0Upgrades: UpgradeNameEffect/Research TimeGravimetric OverloadTaldarin's attacks store 25% of the damage dealt on the target.
When that unit is killed, it explodes, dealing all of the stored damage to nearby enemy units.75/7590 seconds. Hero Carrier. Solar Beam can only target enemy air units. Very tanky unit that can be brought to the front of your army for pushes.Skills: SkillNameDescriptionCooldownEnergy CostBuild InterceptorBuilds Interceptors that automatically attack the Carrier's target.
Carriers may not attack without Interceptors.Can attack ground and air units. 8 Interceptors max.15s0Build InterdictorBuilds Interdictors that automatically bomb enemy ground units for 12 damage.Can attack ground units.15s0Upgrades: UpgradeNameEffect/Research TimeInterdictorsIn addition to his Interceptors, Clorarion deploys 2 Interdictors that automatically bomb enemy ground units.75/7590 secondsThe below table lists out the effects of Tactical Data Web on the Champion A.I.' ChampionAffected AbilityAbility DescriptionTactical Data Web EffectShellsKaldalisEmpowered BladesKaldalis attacks deal 9 damage to nearby enemy targets.Empowered Blades deal an additional 4.5 damage for each networked Legionnaire (up to 30 damage).7TalisRicochet GlaiveAn amplified glaive that ricochets and hits up to 3 enemy units for 25 (35 vs light) damage each.
10 second cooldown.Ricochet Glaive's cooldown is reduced by 0.5 seconds for each networked Adept (up to 5 seconds).10TaldarinGravimetric OverloadEach attack stores 25% of the damage dealt on the target. When that unit is killed, it explodes, dealing all of the stored damage to nearby enemies.Gravimetric Overload stores 10% additional damage per attack for each networked Immortal (up to 50% damage).5WarbringerPurification BlastFires a devastating blast that deals 300 damage to the target unit. 10 second cooldown.Purification Blast's cooldown is reduced by 1.5 seconds for each networked Colossus (up to 5 seconds).4MojoSuppression ProcedureFires a barrage of Anti-Matter missiles, dealing 11 (22 vs armored) area damage and stunning nearby enemy air units for 2 seconds. 10 second cooldown.The cooldown of Suppression Procedure is reduced by 0.75 seconds for each networked Scout (up to 5 seconds).7ClolarionInterdictorsAutomatically bombs enemy ground units for 12 damage.Interdictor damage is increased by 3 for each networked Carrier (up to 10 damage).4Build OrderBelow is the standard economic build order for Fenix. For more information on how to read and construct your own build orders, please check the page.15 Pylon16 Assimilator17 Robotics Facility17 Assimilator22 Immortal + AI - Rocks26 Pylon31 NexusGameplay Guide Playstyle TrapsA lot of Fenix players will attempt to rush Carriers. This is due to the lack of Tech requirements for Fenix.
A player can simply build a Stargate and a Fleet Beacon (at the same time) without having to build a Gateway or a Cybernetics Core. Additionally, Carriers are end-game units that can swarm the enemy when massed.
However, the downside to this rush is it significantly slows down the player from expanding - something which is extremely important when trying to mass carriers. Additionally, it foregoes Fenix's other champions, which are extremely powerful in their own right. It is much more effective to do a 6-champion build with a mix of units. Playstyle Tips. Get Taldarin out as soon as possible to clear your expansion.
Back him up with Fenix if the expansion is contested. It is recommended to build 6 gateways to provide you with your Adepts.
Aim to only have one Legionnaire (Kaldalis) out at a time to take advantage of the Avenging Protocol stacks. Use the Conservator Protective Field whenever you want to push into enemy bases. Keep changing Fenix Armor Suits so that you are using the one that most effectively serves your need. When using the Praetor Armor, ensure you disable the Whirlwind ability from autocast as this wastes energy and would be much better used if manually controlled.
They had to call him 'Fenix' and not 'Talandar'? But Talandar's entire character arc in Legacy of the Void was about developing his own identity: about realising that he is not Fenix and defining his own identity for himself.This is important.
Talandar's arc is about finding an independent sense of who he is, rather than mistakenly believing himself to be the original. Putting Talandar in the game and calling him Fenix is rather like including Tassadar as a commander and portraying him as a loyal servant of the Conclave who hates Dark Templar and glasses planets. They had to call him 'Fenix' and not 'Talandar'?
But Talandar's entire character arc in Legacy of the Void was about developing his own identity: about realising that he is not Fenix and defining his own identity for himself.This is important. Talandar's arc is about finding an independent sense of who he is, rather than mistakenly believing himself to be the original. Putting Talandar in the game and calling him Fenix is rather like including Tassadar as a commander and portraying him as a loyal servant of the Conclave who hates Dark Templar and glasses planets.
They had to call him 'Fenix' and not 'Talandar'? But Talandar's entire character arc in Legacy of the Void was about developing his own identity: about realising that he is not Fenix and defining his own identity for himself.This is important. Talandar's arc is about finding an independent sense of who he is, rather than mistakenly believing himself to be the original.
Putting Talandar in the game and calling him Fenix is rather like including Tassadar as a commander and portraying him as a loyal servant of the Conclave who hates Dark Templar and glasses planets. Patch 3.13.0 Preview: Scythe of AmonIn our newest Co-op Mission, Lyrak, one of Matriach Vorazun’s scouts, reports the discovery of a new threat from Amon. Lyrak discovers that Amon has created a new type of Hybrid and is beginning to awaken it by funneling energy from a Xel’Naga temple. Your mission is to prevent Amon’s most powerful weapon from being unleashed on the universe.Scattered throughout the map are Void Slivers that are channeling energy to spawn the Voidshade Hybrid. They are protected by Void Rifts that will spawn enemies from every race.
If players do not destroy a Sliver within the time given, the Hybrid will be summoned and you will instantly fail the mission. You’ll need to constantly monitor the remaining time and decide when is the best moment to send your army on the offensive.Because of the threat that this new enemy brings, your secondary mission is to help evacuate the citizens in the surrounding city and save them from Amon’s attacks. To do so, you have to clear a patch for the shuttle and ensure that it arrives at its destination safely.Scythe of Amon arrives with Patch 3.13.0.
Which commanders do you think will do exceptionally well on this map? Let us know in the comments. We’ll see you on the battlefield! Prior to level 10, you can only get Solar Efficiency to Level 2, so you won't have an abundant amount of energy to use. Prioritize targeting cloaked units so you don't need to build Observers. It will take time to learn how to aim correctly. Also keep in mind that Solar Lance costs as much as 10 Orbital Strikes.
Be economical with your energy. You can still build cannons prior to level 11, they just have to warp in. This just means you have to plan ahead on defense, which shouldn't be a problem once you learn the attack timings of the different maps. Once you get Lv11, you can instant build cannons and pylons, so you can go pure tower defense (and offense) if you'd like. Also this allows you to open games with Pylon/Forge/Cannon/Cannon at your expansion and break down your rocks. This way you can get your second Nexus up right around the same time as Chrono Wave first becomes available, allowing you to saturate your bases and maximize the number of uses of this massive speed boost per game. The only commanders that can harvest more resources than Karax are Raynor and Vorazun.
Click to expand.Colossi is okay for defense mission, infested and train but after you get shadow cannon upgrade, colossi becomes a bit obsolete as you can generally just macro and shoot priority targets including air. I will admit, it is very fun to play colossi on defense mission to burn stuff.Carriers are sadly, pretty useless barring your own teammate somehow wants to go full air or mech units(The carrier upgrade of healing basically turns them into part medic.) or mutation missions.That's not to say you can get carriers, it is just a bit riskier consider they cost a lot and don't do a whole much. You just got make sure your defense is strong enough first before risking it.
Though for kaldir mission, you can opt for phoenix and carriers after you set a strong defense around the portals for engagement but that's about it really.Most of the time you are better off getting immortals, tough, a lot cheaper and capable of grounding anything in your way once you get the upgrade. The sentinels and energizers are supplements to the immortal muscles. Though this build(Or generally, Karax entire army.) is very vulnerable to air units attack. Aside from energizers and the upgraded immortals, you have no other units that can shoot down air. Not to mention it is very resource intense(Even with mastery of reducing cost, Karax army is still pretty costly.). Colossi is okay for defense mission, infested and train but after you get shadow cannon upgrade, colossi becomes a bit obsolete as you can generally just macro and shoot priority targets including air.
I will admit, it is very fun to play colossi on defense mission to burn stuff.Carriers are sadly, pretty useless barring your own teammate somehow wants to go full air or mech units(The carrier upgrade of healing basically turns them into part medic.) or mutation missions.That's not to say you can get carriers, it is just a bit riskier consider they cost a lot and don't do a whole much. You just got make sure your defense is strong enough first before risking it.
Though for kaldir mission, you can opt for phoenix and carriers after you set a strong defense around the portals for engagement but that's about it really.Most of the time you are better off getting immortals, tough, a lot cheaper and capable of grounding anything in your way once you get the upgrade. The sentinels and energizers are supplements to the immortal muscles. Though this build(Or generally, Karax entire army.) is very vulnerable to air units attack.
Aside from energizers and the upgraded immortals, you have no other units that can shoot down air. Not to mention it is very resource intense(Even with mastery of reducing cost, Karax army is still pretty costly.).
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